Time Travel and AI Image Generators

I encountered AI (Artificial Intelligence) image generators only five months ago. Immediately, I began using them to restore and colourise scans of old black-and-white family photos. Next, I experimented with altering the ages of my ancestors, visualising them in youth or middle age. By pulling documentary evidence like height, build, hair, and eye colour from prison or military records, I could re-age them and place them in the correct uniform. I could place them in a wide variety of settings. For instance, using the military records of my mother's paternal grandfather, Alfred Henry Curtis, I could place him directly as a young man in South Africa:

I soon developed this concept further. I realised I could use AI image generators to recreate ancestors from nothing more than prison and military descriptions, combining these records with historical social conditions, local phenotypes, and a plausible likeness to their close descendants. Alternatively, I could go a step further: reconstructing them with no physical descriptions at all, but dressed in the authentic clothing of their status and time. Crucially, I could instruct the AI to prioritise raw realism over any tendency to glamourise the past.

This methodology eventually launched me into a much deeper exploration: my series on deep time, Time travel, and haplogroup ancestry. In this series, I follow an ancient story, tracing variants within mitochondrial DNA and the Y chromosome. To bring this journey to life, I use AI-generated images to illustrate plausible ancestors as they moved through different archaeological cultures.

Consequently, I had moved from simple photograph restoration and into the realm of time-travel photography. I found that I could use free, publicly accessible AI image generators to reconstruct entire landscapes:

It seems that I had stepped right into a burgeoning fad for creating AI images and videos that appear to portray modern individuals travelling into past ages. Time travel, it seems, is catching on. To illustrate, I just commissioned Google Gemini AI to prompt its image generator, for an image of myself, in 120 CE, on Hadrian's Wall in Northern Britain. I'm dressed in the segmented lorica segmentata (iron plate armour) and a heavy sagum wool cloak pinned with a fibula. I hold a pilum (javelin). Where is my army pension?

This inevitably raises the question of truth. We are told we can no longer believe what we see in images or videos, sparking a general panic about AI-generated fabrications and 'fake news'. I could point out, of course, that all images are an illusion—that nothing is quite as it appears, even to the naked eye. But philosophy aside, as a traditional film photographer, I am well aware of how easily one can manipulate even chemical silver salts to distort reality. Yet, it was never possible on such a scale, or with such casual ease.

As for how we view the past, our vision has always been coloured by prejudice. We inevitably view distant eras through the spectacles of our own culture, background, and ethnic identity. That is nothing new. The way the Victorians envisioned the 'Ancient Britons', for instance, was radically different from how the Tudors saw them, or how the twenty-first century understands the British Later Iron Age.

While I shall resist the temptation to dive deeper into the philosophy of truth, I must confront how these biases manifest today. As I continue to experiment, I keep encountering a fascinating reality: AI image generators have prejudices of their own. What follows is a breakdown of why this happens, how I spot it, and the specific idiosyncrasies I have recently noticed regarding AI visual time-travel.

The Flaws of AI Visual Reconstructions of the Past

Where do I start? Perhaps it is because I possess a hyper-systemiser mind, combined with years of practical experience in archaeology and prehistory, that I spot these errors so frequently. Let us begin with my absolute pet hate.

AI image generators cannot understand the Bronze Age.

Seriously—go and ask one to generate a high-quality scene of a Bronze or Copper Age settlement. Because bronze is cast, rather than forged, and is a much softer metal than iron, its practical use translates into radically different engineering and casting shapes for weapons and tools compared to their equivalent iron counterparts.

However, AI image generators have been coded and trained within an Iron Age mindset (of which our modern Binary Age is merely a digital extension). Consequently, any axes, sickles, spears, or shield bosses it generates will invariably take on iron-forged forms. I have become deeply frustrated trying to formulate precise prompts to demand that axes look like this actual Late Bronze Age socketed axe:

I eventually had to give up. AI simply cannot understand bronze. Furthermore, it lazily projects an iron-forged reality even further back into the Stone Ages. Look closely at the spears it generates for pre-metal eras, or its complete inability to render early Neolithic round-bottomed pottery. I have even seen it generate Mesolithic microliths—delicate, tiny stone inserts—rendered the size of modern kitchen knives.

Cheddar Man and the Western Hunter-Gatherers (WHG).

Cheddar Man was an individual who lived in Cheddar Gorge, Britain, near the close of the Younger Dryas. While his remains were discovered over a century ago, it was the relatively recent sequencing of his ancient DNA that rewrote our visual understanding of him. Genetic analysis revealed alleles indicative of a dark, or very dark, skin tone, remarkably combined with light-coloured, blue eyes. Grafting these specific genetic markers onto a facial reconstruction based on his skull topology produced a striking, unique-looking individual.

But was this phenotype unique to him? It turns out it was not. Other individuals who lived across Europe between 14,000 and 5,000 years ago shared these identical alleles. Together, they form a distinct population that human population geneticists have termed the WHG (Western Hunter-Gatherers). They shared dark skin, light-coloured blue eyes, and were universally lactose intolerant.

The WHG looked like no 21st-century ethnicity. Yet, because AI image generators merely act as a mirror to their modern creators and users, they cannot easily conceptualise a people like Cheddar Man. If you ask an AI for dark skin, it automatically grafts on facial architecture and hair textures associated with modern-day people of African heritage—traits the WHG simply did not possess. To satisfy the prompt for blue eyes, it then inserts unnatural, alien, laser-like startling blue irises.

This happens because AI image generators inherit the 21st-century prejudices and commercial classifications of their developers. They are hardwired to create known, modern-day ethnicity, all while adhering to contemporary, hyper-polished standards of beauty and perfection.

Vikingisation and Ragnar Lothbrok.

The phenomenon of 'Vikingisation'. AI absolutely loves the Hollywood idealisation of early medieval Scandinavian seafarers. What it generates is a modern fantasy—an aesthetic of leather biker gear, tactical braids, shield-maidens, and rugged glamour that is no less absurd than the Victorian visualisation of Vikings wearing horned helmets. To the AI, it seems that every single one of these seafarers, traders, raiders, and colonisers looked exactly like Hollywood's Ragnar Lothbrok.

But this 'Vikingisation' goes far beyond the eighth to twelfth centuries CE; it is routinely carried over into entirely unrelated historical periods. In fact, almost any archaeological age can fall victim to it. Ask an AI for a historical or prehistorical scene from the medieval era or earlier, and there you will find Ragnar waiting for you.

This bias isn't limited to battle scenes, either. I recently asked for a Chalcolithic (Copper Age) scene on a European river, set thousands of years before the first Viking ever sailed. The vessel it generated? A clinker-constructed longboat. Please! AI image generators will lazily default to dragon-headed longboats rigged with square sails—even when the period in question predates the very invention of the sail in that region.

You have to be equally careful when dealing with early architecture. Various forms of communal, timber-constructed buildings exist across several different archaeological cultures throughout late prehistoric Europe; structurally, you might call them longhouses. But see what happens when you ask an AI for a reconstruction of the interior of a late prehistoric longhouse. Inevitably, it throws in a chaotic mashup of Hollywood Vikings, romanticised Celts, and Arthurian banquet halls. Instead of a faithful archaeological cross-section, your screen is flooded with ornamental drinking cups, Ragnar Lothbrok lookalikes, iron shield bosses, anachronistic tartans, and dramatic wall-hangings.

Landscapes.

Landscapes are subject to profound change across deep time, and these environmental shifts must be meticulously considered before we even begin prompting an image.

Let me give you a striking example. I recently worked on an AI reconstruction of the Iron Age 'hill-fort' site at Castle Hill in Thetford, Norfolk. I went as far as feeding LiDAR surveys of the topography directly into the AI to ensure structural accuracy. On many levels, it did a wonderful, highly clever job; it vividly captured the Iron Age settlement overlooking the natural fording spot where the ancient Icknield Way crosses the Little Ouse waterways.

Visually, it was brilliant—except for the background landscape.

Because I know that landscape intimately, my eye immediately caught a glaring error in the far distance on the 'Barrowhill' ridge. The AI had faithfully rendered the dense, dark green canopy of the modern-day Thetford Forest coniferous plantation. It is a feature entirely belonging to the twentieth and twenty-first centuries. The AI simply could not comprehend that a modern commercial timber plantation, introduced by the Forestry Commission, had absolutely no business framing an Iron Age horizon. To the algorithm, green space is simply generic green space, entirely blind to the fact that the ecology of the past was as radically different as its technology.

The Digital Horizon

This is the ultimate paradox of AI visual time travel. As a tool for personal restoration, it can breathe astonishing life into the dry bones of military records or specific genetic markers. Yet, the moment we push it into deep time, we must become our own gatekeepers. If we do not actively fight the algorithm's lazy reliance on modern ethnicities, Hollywood clichés, and contemporary landscapes, we risk erasing the authentic, complex reality of our ancestors. Digital time travel is possible—but only if the person holding the controls possesses the archaeological vigilance to spot the modern forest through the ancient trees. In conclusion. Enjoy your time-traveller images and videos. But look at them with a critical eye. They are not the real past. They are another illusion. 

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